Dwarf fortress quantum stockpile12/28/2023 Don't use wood as fuel, but use magma facilities). My guess is that the trees along the edges will be sufficient if you're careful with your wood usage (don't make things out of wood if they can be made out of stone, and try to make terraria out of glass rather than wooden cages, or make metal cages of you've got metal. With Vegetation greater than 5 (up to and including 9, as a higher level causes it not to be badlands anymore) saplings would spawn as well. With a Vegetation less than 5 (or possibly less/equal: I don't remember exactly) there might be trees that can be cut, but no saplings would spawn, but both grass and shrubs would spawn. With a Vegetation of 0-1 neither trees nor shrubs would spawn, while grass would grow if you channeled the soil down one level. My experiments with trees were made on deserts, not badlands, but the results ought to be the same. However, that sapling spawning rate differs between different biomes, so the time it takes for complete junglification differs. The QS target stockpile generally is given the same settings as the route stop one, for the same reason).The sapling maturation rate is constant: 3 years. only Gabbro in the feeder stockpile, but just all kinds of stone in the route stop settings. Control of what goes into which QS is controlled by the stockpile settings of the feeder stockpiles, together with the route stop settings (where the route stop normally can be given broader categories than the feeder, since the feeder throttles the supply, e.g. It's a bit of work to set up QS, but they're very convenient and I believe they also are beneficial for the FPS. Typically the feeder stockpile is adjacent to the mine cart, but it doesn't have to be, and it's also possible to have more than one feeder stockpile. place the mine cart of a QS on the edge of the magma to get stuff dumped there. Thus, my recommendation is to use QS for most things, and dumping only for select clearing. A QS uses a minecart dumping track stop with a route stop set to take from one or more stockpiles, and a links only stockpile in the mine cart dumping tile. Your description is somewhat confusing, as a QS uses the stockpile mechanics, not the dumping mechanics. The mechanics quantum stockpile is only 2 tiles from the mechanism stockpile, and the dump zone into the lava is 1 down and about 12 away from the closest point. I'm trying a locked door in front of the magma pit, but it's tedious as hell monitoring the refuse pile while I butcher off my horses.Īny help on this? I thought at first that the distance from the mechanisms was shorter in a crows flight across z levels, but that is not the case. I also lost a little stone this way, but I need to be careful about this. QSPs can make for super efficient storage, allowing more compact fortresses, shorter hauling routes, more efficient manufacturing flows, stocktaking at a glance with look k and possibly higher FPS. The only reason I noticed is because I got the masterwork lost notice. A quantum stockpile (QSP) allows you to store an unlimited number of items in a single tile. When I designated the mechanisms in the stockpile for dumping into the quantum stockpile, some of them ended up in the magma. (ie: Drink Zones in multiple Taverns getting supplied more-or-less equally from a centralized supply stockpile. How to Build a Quantum Stockpile - Dwarf Fortress tips FurtherReading 2.85K subscribers Subscribe 548 Share 14K views 1 month ago Dwarf Fortress Guides Keep your stockpiles organized. For instance, I have a 12x12 mechanics room that has a large stockpile, a shop, and a quantum stockpile. Desired Goal : To have several of one Stockpile Zone type being fed or drawing from a central Feeder Stockpile and receiving fairly balanced inventory supply between them. The problem I'm having is that occasionally when I designate items to be dumped into a quantum stockpile, they get tossed into the magma instead. It receives from the butchers refuse stockpile so that I don't end up with body parts in my quantum stockpiles on the same level. I have set a refuse stockpile in a suitable location that doesn't cause miasma and is only a few (about 10) squares from an activity zone for dumping into magma.
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